"Everything has a spirit
There's a consciousness in everything
Everything is alive"
~ "Never Alone" Developer - Ishmael|Angaluuk
When I visited Vancouver, BC a couple of years ago with my girlfriend, I got to go to the University of British Colombia's Museum of Anthropology. Learning about the native people's culture and studying the rich history of the land was one of the best outings on my first trip to Canada. When Never Alone came out (for free! thank you Play Station Plus) I was super excited to check out a title that puts emphasis on guiding players through an exhibit of a people's art and culture.
This is the story of Kisima Inŋitchuŋa - Never Alone:
You play as Nuna, a young Iñupiaq girl, who traverses the harsh Arctic climate in a search for the origin of blizzards to stop them from driving away the caribou her village depends on for food. Along the way, you are befriended by an Arctic Fox, and the two of you encounter many aspects of the Iñupiaq culture - the Manslayer, Little People, Children of the Northern Lights, Spirits of Nature. At the end of your journey, you are able to steal the "adze" of the Blizzard Man and break it so the caribou will return and you are reunited with your family
Gameplay Mechanics:
There are so many aspects of this game that make it stand out. First off, the game developers worked with the Cook Inlet Tribal Council to create the game development team Upper One Games. Game creators worked with members of the Council to make sure authenticity was maintained throughout the game. This collaboration is an example of when a disenfranchised group is empowered with a voice to make their culture heard.
Every aspect of the game is an allusion to Alaskan Native culture. For starters, the game is narrated in the Iñupiaq tongue, as if a story is being told as you are playing it. This was specifically done to preserve the oral tradition of passing on stories. Divided into chapters, each story focuses on a specific aspect of Iñupiaq culture and the gameplay revolves around it. For instance, when climbing an abandoned village at night, the Northern Lights are visible. In Iñupiaq lore, the souls of children make up the lights, and , being children, they wanted to play with you, particularly your head. This story was passed down to make sure children would keep their hoods on, but in the game, this translates to floating spirits as obstacles that will actually carry you away if you get caught.
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| Trying to get to the next platform without having my soul snatched by the soul of a misbehaving child. |
Most notably and my favorite aspect as an educator is the fact that documentary style videos can be unlocked throughout the game. Much like the collectibles in Valiant Hearts, these videos are easy to find and act as "cultural insights" to the specific part of the game you are encountering. Using the above example of the Children of the Northern Lights, you will unlock a video that actually talks about the information I mentioned.
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| My favorite aspect of the game was actually finding one of these and taking a break from platforming to learn |
Finally, this game is meant to be played cooperatively. Sure, you could get away with playing it solo, switching roles between Nuna and the Arctic Fox, but there is something that has to be said with the title "Never Alone." It is near impossible to survive in the Artice on your own. In the same way that the Iñupiaq learned to respect and work with nature, players need to respect and work together to unlock the secrets of this game.
Teaching Points:
I think this game really does the teaching for me. Not only are there short professional videos that teach about another culture, but those teachings are reinforced through playing the game and encountering those aspects again. As an educator, I would put emphasis on understanding this culture and comparing it to our own or others. We could learn to appreciate the simple values that a culture believes in, understanding the origins of their beliefs and coming to identify our own. What kind of stories did our parents tell us? What significance do our actions and beliefs have on our lifestyles? This game divides students naturally into groups, so I would try and find pairs that seem to have nothing in common, and strive to have them understand the similarities and differences in our respective lifestyles.
StupidSensei's Grade:
I did not come here to critique the little nooks and crannies of gameplay. Reading other reviews of the game, I realized that some gamers are simply here to game, and they will nitpick about shoddy controls and inconsistent mechanics. Disregarding that though, I found a very deep and rich game about a very important group of people. This game is a short but satisfying play, earning an A from me.
Respect Everything.
~StupidSensei
























